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Yet, for me, part of the appeal of board games is the personal and social aspects, elements that are sometimes even critical to the rules when players need to bluff, deceive or misdirect one another.
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That’s a colossal body of mods representing countless of hours of work by modders to make digital representations of so many board games.
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I have to admit, I’m surprised, even stunned at just how popular Tabletop Simulator has become. Does an adaptation of the X-Wing miniatures game infringe on the rights of its designers, its publisher Fantasy Flight, and even Disney, the owner of Star Wars? Many are very capable adaptations of real-world board games and have clearly appropriated their mechanics, concepts and art, but none are official. The Steam Workshop page for Tabletop Simulator is overflowing with well over 3,000 add-ons, from single playing pieces to full-fledged adaptations of games like Lords of Waterdeep and Settlers of Catan. It’s also beyond Berserk to monitor the mods, something that would be a job in itself as “Tons” is an understatement. It’s definitely a 24/7 job, but we make sure to take some time off on the weekends to keep things sane.” And surprisingly, we’ve been able to manage it just fine with just the two of us, excluding some great contract work.
“They create tons of great original content that we love playing. “The support from the community has been fantastic,” they continue. Though Tabletop Simulator is still growing, forming itself in the larval tubes of Early Access, the mods have been flooding in. In an email jointly representing its two developers, Jason Henry & Kimiko, the team say they’ve “received a great response” from players but certainly did not anticipate the scale of that response. In a world of multimillion dollar crowdfunding campaigns, developer Berserk Games asked for just $3,000 to help finish a framework for simulating board and card games, but they received more than ten times that, pushing through stretch goals with the same ease you’d punch out cardboard tokens. Tabletop Simulator was one of those unexpected successes. The lawyers may not be rolling out just yet. Surely, surely there’s some resentment around this? Is it only a matter of time before Tabletop Simulator or one of its modders is held to account? What if Steam went ahead and re-introduced paid-for mods that allowed the original creators to sell versions of their work? I reached out to some board game designers to ask them what they thought and was surprised by many of their responses. Not only has this made it a huge success for developers Berserk, it’s also brought more board games to more people, many still blinking as they stumble into the bright new light of a hobby they thought was all about Cluedo and Monopoly.Ĭan this last? While Tabletop Simulator may well be a fine ambassador for board gaming, these mods aren’t making their original designers or publishers any money. I gave it a week or two before the first complaint would be raised, yet the response from much of the community was surprisingly positive and, instead, Tabletop Simulator went from strength to strength, gaining tremendous popularity and receiving rave reviews.
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My immediate response was, “Well, this definitely isn’t going to last.” What I saw in this new software wasn’t just an explosion of interest in board games, but also the potential for so many copyrights to be infringed.
The first time I saw anyone playing Tabletop Simulator, I was pointed toward a jury-rigged version of the hidden identity game Mascarade, cobbled together using Dota 2 art for the cards.
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He spoke to the creators, as well as boardgame designers, to discover their feelings towards copyright-infringing mods that replicate their games, plus the possible benefits of paid mods and licensed DLC. We asked Paul Dean of splendid boardgaming website Shut Up & Sit Down to investigate the future of the enormously successful boardgame software, Tabletop Simulator.